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Sonic 1 prototype sprites
Sonic 1 prototype sprites





Tails Life Monitors are present just as one is in Hidden Palace Zone, as all the monitors in Green Hill Zone haven't been changed to use Sonic 2s' monitor system.Unfortunately, while this does fix the collision detection in Green Hill, it breaks it in all the other Zones. However, the collision detection for the entirety of the original Sonic the Hedgehog is present in the ROM and can be accessed through a variety of cheat codes. Because this Zone was originally in the original Sonic the Hedgehog, and the collision detection is different in that game from Sonic the Hedgehog 2, Green Hill's collision detection is very glitchy.Despite this Zone being in the original Sonic the Hedgehog, it appears in this prototype with the correct format for Sonic the Hedgehog 2.Sonic & All-Stars Racing Transformed ReviewĢ1 November 2012 Zones Green Hill Zone The music and invulnerability both last until the end of the act. When obtaining Invincible, stars are not seen but the music still plays.The backgrounds of Hill Top and Chemical Plant don't move.If Sonic and Tails are hit at the same time, lots of rings will sprawl out regardless of how many rings they actually have (provided the player has at least one ring).If Tails dies, the camera will follow him as he respawns until he goes off-screen.Tails can lose rings for the player if he is hurt.Each Zone uses music from the original Sonic the Hedgehog.Sonic and Tails are in different symmetrical designs on the end signpost.This feature was scrapped sometime after this build, but the sprites it uses are still present in the Simon Wai prototype.

sonic 1 prototype sprites sonic 1 prototype sprites

If Sonic runs into a wall while running at a fast speed, he will bounce back off of the wall.The sprites of Sonic after running into a wall.







Sonic 1 prototype sprites